
Meet our small
but mighty
team.
Our Team is a collective of wickedly talented worldbuilders and innovative game developers who inspire each other, collaborate, and push boundaries together.
We know what good looks like! We’ve had the privilege of spearheading and working on some beloved entertainment franchises and games including The Walking Dead, The Boys, Sea of Thieves, Assassin Creed, Fable, Ninja Turtles, Halo, and many more.
We’ve learned from experience that the path to innovation and excellence requires a culture that allows its team to speak up, break silos, explore and learn from mistakes.
Harry Robinson
Design Director
Harry’s career spans a range of very different titles, from his 10 years at Rare on Kinect Sports, Sea of Thieves and Everwild to his 4 years at Playtonic creating joyful platformers. He’s in this to make playful and imaginative worlds that people can fall in love with, whilst challenging conventions to create experiences that only games can manage.
Sharon Tal Yguado
CEO
Over the last two decades, Sharon has built studio divisions and media platforms at large media companies including Amazon and Fox. She is known for her innovation and risk taking. Her credits include the successful fantasy franchises The Walking Dead, The Boys, Invincible, The Wheel of Time and The Lord of the Rings. Beyond her professional work, Sharon harbors a deep passion for books and art, with a special affinity for all things Japanese.
Sergio Delgado Diez
Technical Director
A gameplay engineer at heart who’s never happier than when he’s turning game design dreams into pixel realities.
Sergio’s portfolio includes titles like The Godfather games, The Simpsons, Driver San Francisco, Watch Dogs, Assassin’s Creed, Star Citizen, and a Mafia game that’s just too cool to merely call “a Mafia game”. Off-screen, Sergio transforms into a pen-and-paper RPG enthusiast, leading quests and slaying dragons one dice roll at a time.
Meagan Carabetta
Art Director
Meagan brings over 25 years of experience. She led projects at industry leaders like Crystal Dynamics, Eidos Interactive, Electronic Arts, and Amazon, contributing to franchises such as “Lord of the Rings” and “The Godfather.” Meagan loves driving innovation and creativity across small and large projects. Outside of her professional achievements, Meagan is passionate about spending time with her family, exploring the outdoors, and traveling.
Stuart Whyte
Operations Director
Stuart began his career as a games journalist before moving into production at MicroProse. He has since held leadership roles at Sony London Studio, Lionhead Studios, and Bullfrog, contributing to acclaimed titles like Blood & Truth, The Movies, and the Harry Potter, X-Com, and Fable series. Outside work, Stuart enjoys exploring Surrey with his Labrador, Walter, and indulging in his guilty pleasure, reality TV
Joshua Feldman
Lead Franchise Dev
Josh is a writer, producer, and narrative franchise developer with experience spanning games, episodic series, film, and emerging formats. He has written an animated series with Tom Hanks, produced numerous projects for the Halo video game franchise, led video game writers’ rooms for Aliens, Borderlands, The Walking Dead, Game of Thrones, Guardians of the Galaxy, and Minecraft
Gene Yanza
Principal Artist
Gene is multi talent with both games and film experience. He worked for companies like ILM, Amazon and Unity. His film credits include Transformers: The Last Knight, Teenage Mutant Ninja Turtles: Out of the Shadows and Ready Player One. In Games he worked on titles like New World and Killing Floor 2. Gene’s superpowers are his 3D skills in crafting art including solving a multitude of technical problems. In his personal time, Gene indulges in fine art portrait photography.
Sean Shortreed
Principal Engineer
Over the last decade Sean has created a variety of unreal games and experiences, including Predecessor, Destruction Allstars, and Switchblade. Always ready to create unique and innovative solutions to problems, Sean lives to build exciting technology. When not building, he spends his time collecting and playing Lorcana, having fallen in love with the card game since its release.
Tom Hills
Senior Engineer
Formerly a Royal Marines Network Engineer, Tom transitioned into the world of software development, honing his skills as an Indie Developer and contributing to various projects at The Multiplayer Group. Tom possesses an uncanny superpower, the ability to forget things he did just two minutes ago. Outside of work, Tom is an avid reader of fantasy fiction. When he’s not immersed in a novel, he enjoys adrenaline-fueled activities like climbing and skiing, or finds peace by the sea.
Emma Lintvelt
Senior Designer
Nearly a decade ago, Emma began her career on Dead Island 2, later serving as a level and game designer for Hitman 2 and 3. She has also contributed to several unannounced AAA projects at PlayStation and Avalanche Studios. Emma prides herself on her versatility in design and implementation, always seeking to expand her skill set. Outside of work, her interests include painting, woodworking, and other activities that foster her appreciation for nature.
Fred Horgan
Senior Tech Designer
Having straddled the gap between design and code for over a decade, Fred has been involved in different projects from MMOs, toys-to-life, VR and physical board games. They developed many headline updates for the leading free-to-play MMORPG RuneScape and, just before joining Astrid, launched Horizon: Call of the Mountain on PSVR2. Outside of work they have a keen interest in streaming technologies and maintain an open source toolkit for VTubers.
Luke Gracie
QA & Production manager
Luke has worked in QA for nearly six years, predominantly within the realm of Game Development, while also gaining valuable expertise in Web Development along the way. He is passionate about game development for as long as he can remember, with his first foray of development in the Timesplitters franchise map makers on the PS2!
Outside of his professional pursuits, he enjoys staying active and loves working on cars.