
Meet our small
but mighty
team.
Our Team is a collective of wickedly talented worldbuilders and innovative game developers who inspire each other, collaborate, and push boundaries together.
We know what good looks like! We’ve had the privilege of spearheading and working on some beloved entertainment franchises and games including The Walking Dead, The Boys, Sea of Thieves, Assassin Creed, Fable, Ninja Turtles, Halo, and many more.
We’ve learned from experience that the path to innovation and excellence requires a culture that allows its team to speak up, break silos, explore and learn from mistakes.
Harry Robinson
Design Director
Harry’s career spans a range of very different titles, from his 10 years at Rare on Kinect Sports, Sea of Thieves and Everwild to his 4 years at Playtonic creating joyful platformers. He’s in this to make playful and imaginative worlds that people can fall in love with, whilst challenging conventions to create experiences that only games can manage.
Sharon Tal Yguado
CEO
Over the last two decades, Sharon has built studio divisions and media platforms at large media companies including Amazon and Fox. She is known for her innovation and risk taking. Her credits include the successful fantasy franchises The Walking Dead, The Boys, Invincible, The Wheel of Time and The Lord of the Rings. Beyond her professional work, Sharon harbors a deep passion for books and art, with a special affinity for all things Japanese.
Dónal Mac Carthy
Technical Director
Dónal is an engineer that likes to look under rocks. Making gameplay systems and squashing the most awkward bugs brings him joy. He has worked on titles such as Fortnite and Crackdown 3, along with a variety of AA focused titles. Dónal is here to bring a universe full of wonder and mischief to life. When not tied to his desk, he can be found wandering the hills with Pepper the dog, or playing whatever the current trending multiplayer games are.
Meagan Carabetta
Art Director
Meagan brings over 25 years of experience. She led projects at industry leaders like Crystal Dynamics, Eidos Interactive, Electronic Arts, and Amazon, contributing to franchises such as “Lord of the Rings” and “The Godfather.” Meagan loves driving innovation and creativity across small and large projects. Outside of her professional achievements, Meagan is passionate about spending time with her family, exploring the outdoors, and traveling.
Stuart Whyte
Operations Director
Stuart began his career as a games journalist before moving into production at MicroProse. He has since held leadership roles at Sony London Studio, Lionhead Studios, and Bullfrog, contributing to acclaimed titles like Blood & Truth, The Movies, and the Harry Potter, X-Com, and Fable series. Outside work, Stuart enjoys exploring Surrey with his Labrador, Walter, and indulging in his guilty pleasure, reality TV
Sean Shortreed
Principal Engineer
Over the last decade Sean has created a variety of unreal games and experiences, including Predecessor, Destruction Allstars, and Switchblade. Always ready to create unique and innovative solutions to problems, Sean lives to build exciting technology. When not building, he spends his time collecting and playing Lorcana, having fallen in love with the card game since its release.
Aymeric Lambolez
Senior Gameplay Engineer
Aymeric began his game industry career at Codemasters before spending five years at Rare working on Everwild. Since then, he has worked on a variety of smaller-scale projects, including developing his own game.
His experience spans tooling, gameplay engineering, and game design, giving him a broad perspective on game development. Outside of work, he enjoys board games, playing music, and bouldering.
Sergio Delgado Diez
Tech Advisor
A gameplay engineer at heart who’s never happier than when he’s turning game design dreams into pixel realities.
Sergio’s portfolio includes titles like The Godfather games, The Simpsons, Driver San Francisco, Watch Dogs, Assassin’s Creed, Star Citizen, and a Mafia game that’s just too cool to merely call “a Mafia game”. Off-screen, Sergio transforms into a pen-and-paper RPG enthusiast, leading quests and slaying dragons one dice roll at a time.
Gene Yanza
Principal Artist
Gene is multi talent with both games and film experience. He worked for companies like ILM, Amazon and Unity. His film credits include Transformers: The Last Knight, Teenage Mutant Ninja Turtles: Out of the Shadows and Ready Player One. In Games he worked on titles like New World and Killing Floor 2. Gene’s superpowers are his 3D skills in crafting art including solving a multitude of technical problems. In his personal time, Gene indulges in fine art portrait photography.
Jeremiah Washburn
Senior Technical Artist
Jeremiah brings more than 20 years of game industry experience, having contributed to major projects at Disney Interactive, Red Storm Entertainment, and Imangi Studios. Some of his credits include Epic Mickey, Ghost Recon, Rocksmith, and the Temple Run franchise.
As a Technical Artist, he enjoys bridging the gap between art and technology. Outside of work, you’ll find him fixing 3D printers with his daughter or mountain biking through the Texas Hill Country.
Luke Gracie
QA & Production Manager
Luke has worked in QA for nearly six years, predominantly within the realm of Game Development, while also gaining valuable expertise in Web Development along the way. He is passionate about game development for as long as he can remember, with his first foray of development in the Timesplitters franchise map makers on the PS2!
Outside of his professional pursuits, he enjoys staying active and loves working on cars.
Emma Lintvelt
Senior Designer
Nearly a decade ago, Emma began her career on Dead Island 2, later serving as a level and game designer for Hitman 2 and 3. She has also contributed to several unannounced AAA projects at PlayStation and Avalanche Studios. Emma prides herself on her versatility in design and implementation, always seeking to expand her skill set. Outside of work, her interests include painting, woodworking, and other activities that foster her appreciation for nature.
Fred Horgan
Senior Tech Designer
Having straddled the gap between design and code for over a decade, Fred has been involved in different projects from MMOs, toys-to-life, VR and physical board games. They developed many headline updates for the leading free-to-play MMORPG RuneScape and, just before joining Astrid, launched Horizon: Call of the Mountain on PSVR2. Outside of work they have a keen interest in streaming technologies and maintain an open source toolkit for VTubers.