Tom Dicken

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Tom is a UI / UX Designer with decades of experience. He has worked and been a lead on certain franchises such as Sea of thieves, Need for speed, Horizon, Burnout and many more
over his career with PlayStation, Microsoft and EA just to name a few. Tom is passionate about making the players experience always feel natural and rewarding. When not making games he can be found out in nature either with a bike or his dog.